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We don't have a model file for our Tiny Supply Depot, so change this to SupplyDepot.m3. Leave everything unchecked and click OK Rename the resulting Supply Depot Copy model to Tiny Supply Depot, Suggest an ID, and click OK.ħ) Scroll down about halfway through the options and you'll see the model section along with a picture of a white ball. Ultimately you'll want to duplicate all of these, but for now we'll just focus on the regular Supply Depot model.Ħ) Right click the Supply Depot and click duplicate. You'll see a few different models for the supply depot, Build, Death, Placement, etc. The next step is to edit the models.ĥ) Select Data Type: Models and find the Supply Depot model. The Pathing Footprint sets how much space the structure will take up on the map, while the placement footprint indicates how much size the structure needs to build.Īt this point the data for Tiny Supply Depot exists, but there is no data about how it should be displayed. Change 'Pathing Footprint' to 'Footprint 1x1 (Contour)' and 'Pathing Footprint - Placement' to 'Footprint 2x2'. Navigate to the Movement tab, and scroll down. Hit the Suggest button to set the ID, then click OK.Ĥ) The last thing we need to edit is the unit's footprint. Double click it and change the name to Tiny Supply Depot. Click OK.ģ) A Supply Depot Copy unit has been created. We'll end up duplicating a few things ourselves later, but leaving the boxes unchecked prevents the creation of a lot of unneeded junk. This will tell our Tiny Supply Depot to share all of these "things" with the existing supply depot. Leave Supply Depot checked and don't check anything else. Pick any one, they are the same.Ģ) Right click the Supply Depot and click Duplicate Unit. You might see several Supply Depot Units with different Sources. In this section we're going to create a new Supply Depot called Tiny Supply Depot.ġ) Select Data Type: Units and find the Supply Depot unit. Once that's taken care of hit F7 or go to Modules->Data Editor to fire up the Data Editor. Now we'll be able to verify that our new Supply Depot is indeed 1x1. Go to View->Show Grid and check the small option. To get started create a new map and set the type to custom. This requires editing 3 different data types for the Supply Depot: the Unit, the Actor, and the Model(s). In this example we will modify a Supply Depot to be of size 1x1. This tutorial shows how to change the size of a building in the Starcraft 2 Galaxy Editor.
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